Associate Game Designer
Responsible for designing and scripting cards, conducting playtests, and debugging code.
For the TITANS Expansion,
I made over 100 prototypes for 5 classes
Two more expansions I've worked on are releasing later this year.
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I participate in 4 playtests every week.
3 with a small group of designers
In-depth feedback on every card, revised daily.
1 with hundreds of developers
Data-driven analysis of classes' strengths and weaknesses.
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I reviewed and debugged 15% of the cards
in the March of the Lich King expansion.
Here's a player using Faithful Companions, a card I debugged and assigned animations to.
My responsibilities are:
- Adjusting script implementation for consistency, speed, and edge cases.
- Propagating script changes through multiple upcoming patches, ensuring they still work and resolving merge conflicts.
- Assigning animations made by our artists and triggering them in scripts at the appropriate moment.
A selection of cards I reviewed for code quality.
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